
Current Projects
See below for a brief overview of major projects I am working on or have worked on. I would be more than happy to provide copies of my presentations or publications!
Overview
Here are all of the major projects that I'm currently working on.
Click to find out more!

TNB Intergroup Contact &
Board Games
Roles: Primary Investigator

Roles: Postdoc & Primary Data Analyst

TNB Gender Exploration &
Video Game Avatars
Roles: Qualitative Coder & Collaborator

01
Let's (fire)Work together! Intergroup Contact between nonbinary and cisgender individuals through a cooperative board game
Description: Although awareness of nonbinary gender identities has increased exponentially within the last few years, there is still a lot of misunderstanding and ignorance related to experiences of nonbinary individuals. In this experiment, cisgender people were randomly assigned to play a board game with nonbinary or cisgender individuals to reduce prejudice and intergroup anxiety.
​
Publications/Presentations:
-
EASP 2023 (Krakow, Poland)
-
Proquest Dissertation
​
Funding:
-
University of Minnesota, Twin Cities - The Graduate School & Graduate School Diversity Office, Council of Graduate Students, Graduate & Professional Students in Education and Human Development
02
GeMPIRe Young Adult Study
Description:
Gender minority young adults are at high risk of discrimination and negative mental health and substance use outcomes. We explore the relationships between these experiences and outcomes in this secondary data analysis of the 2015 US Trans Survey.
Publications/Presentations:
-
LGBTQ+ Health Conference 2022 (Chicago, IL)
-
WPATH 2022 (Montreal, Quebec)
Funding: NIMHD R01 , PI: Sabra Katz-Wise


03
TNB Youth & Digital Avatars
Description:
Video Games can be a source of gender exploration and affirmation. In this qualitative study of trans and nonbinary youth, we explored ways in which avatar customization and creation can be affirming and ways in which these experiences can be improved for inclusivity.
​
Publications/Presentations:
-
McKenna, J.L., Wang, Y.-C., Williams, C.R., McGregor K., & Boskey, E.R. (2022). “You can’t be deadnamed in a video game”: Transgender and gender diverse adolescents’ use of video game avatar creation for gender-affirmation and exploration. Journal of LGBT Youth.